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    M635J520


    A series of notes to myself...
    • Top 50 Boardgames of All Time (25-50)

      as of December 2022

      Posted on December 1, 2022

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      Back in 2020 I decided to do a top 25 games as a countdown to Jul over on Instagram. That was a fun experiment. This year I’ve decided to revisit it in a more… scientific manner. [Read More]
      Tags:
      • boardgaming
      • twocents
      • bestof
      • topN
      • game
    • Criss Cross AI – Part 2

      Game State, Monte Carlo, and more

      Posted on May 29, 2022

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      Now that the scoring function was in place (see part 1) I could start working on a good old AI, but first some helper functions. [Read More]
      Tags:
      • Programming
      • source code
      • Python
      • boardgaming
      • game
      • simulations
      • ai
    • Criss Cross AI – Part 1

      Scoring

      Posted on May 22, 2022

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      Some weeks ago, to end an evening of board gaming, I was introduced to the Knizia roll and write called Criss Cross (or Détrak here in France). A fascinating two dimensional dice placement game with very simple rules. As we left my... [Read More]
      Tags:
      • Programming
      • source code
      • Python
      • boardgaming
      • game
      • simulations
      • ai
    • The 9 Greatest Boardgames Discovered in 2021

      Posted on April 5, 2022

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      2021 was an… interesting… year boardgamewise. I played 57… things… for the first time according to BG Stats. 12 of them were expansions, so 45 new games, then. [Read More]
      Tags:
      • twocents
      • boardgaming
      • bestof
      • game
      • 2021
    • Benchmarking Dynamic Programming with Python

      Posted on January 9, 2022

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      In this post I’ll explore and benchmark some simple dynamic programming concepts in Python. [Read More]
      Tags:
      • Programming
      • Optimisation
      • Python
      • source code
      • algorithm
      • Jupiter Notebook
    • Metaballs Revisited

      Posted on November 7, 2021

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      The new visual identity of my work place (and the re-ignition of an old lava lamp) made me think of the good old metaballs from the Amiga demo-scene of yonder and how it has been a while since I have implemented them... [Read More]
      Tags:
      • Programming
      • simulations
      • Python
      • source code
      • algorithm
      • visualization
    • Crafting an Artificial Opponent for Fjordar

      Posted on May 4, 2021

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      [Read More]
      Tags:
      • Programming
      • simulations
      • boardgaming
      • Python
      • game
      • boardgame design
      • solitaire
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